In Dungeons and Dragons, what are some ways to counter the cloudkill spell? What are some ways to counter the stinking cloud spell?
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Wind Walk: This spell allows the target to become insubstantial and move through objects, including clouds, which would make them immune to the effects of both cloudkill and stinking clouds.
Water Walk: Similar to Wind Walk, this spell allows the target to walk on water, which could be used to escape from the cloud if there is a body of water nearby.
Freedom of Movement: This spell grants the target immunity to all forms of movement restriction, which would make them immune to the effects of both cloudkill and stinking cloud.
Protection from Energy: This spell provides resistance to a specific type of energy damage, which could be used to protect against the damage dealt by cloudkill if the DM allows it.
Levitate: This spell allows the target to levitate, which could be used to escape from the cloud if there is enough space above it.
Protection from Poison: This spell gives immunity to poison damage and the poisoned condition, which would make them immune to the effects of stinking clouds.
Wind Wall: This spell creates a wall of wind that blocks ranged weapon attacks and certain spells, which could be used to block the spread of both cloud kill and stinking cloud.
Protection from Evil and Good: This spell protects the target from being charmed, frightened, or possessed by extraplanar creatures, and also protects them from spells and other magical effects that target their alignment, which would make them immune to the effects of both cloud kill and stinking cloud.
Can cloudkill be dispelled?
In Dungeons and Dragons (D&D) 5th edition, the cloudkill spell is a 5th-level Conjuration spell that creates a 20-foot-radius sphere of yellow poisonous gas centered on a point within range. The spell lasts for up to 10 minutes or until dispersed by a strong wind.
The spell can be dispelled by using the dispel magic spell. The dispelled magic spell can end ongoing spells within range, but the spell's level must be equal to or higher than the spell being dispelled. In the case of cloudkill, dispel magic must be cast at the 5th level or higher to end the spell.
It's also worth noting that, dispelling magic can only end spells that are not permanent or instantaneous, and it doesn't affect magic items or artifacts. In addition, dispel magic can't dispel a spell that has been cast by a creature with a higher challenge rating (CR) than the caster of dispel magic.
Another way to end the spell is to use a spell or an effect that creates a strong wind, like a gust of wind, which can disperse the cloud in a round and ends the spell.
It's worth noting that, the DM has the final say on how spells interact and may have different rules or restrictions. In some cases, some spells may not be able to be dispelled, or the method to do so may be different.
How do you deal with stinking clouds in Pathfinder?
In Pathfinder, the stinking cloud spell creates a cloud of nauseating gas in a 20-foot-radius spread centered on a point within range. The spell lasts for up to 1 round per level of the caster or until dispersed by wind. Creatures within the cloud must make a Fortitude saving throw or be nauseated for as long as they remain in the cloud and for 1d4 rounds afterward.
Here are some ways to deal with stinking cloud in Pathfinder:
Wind Walk:
This spell allows the target to become insubstantial and move through objects, including clouds, which would make them immune to the effects of the stinking cloud.
Water Walk:
Similar to Wind Walk, this spell allows the target to walk on water, which could be used to escape from the cloud if there is a body of water nearby.
Freedom of Movement:
This spell grants the target immunity to all forms of movement restriction, which would make them immune to the effects of the stinking cloud.
Protection from Energy:
This spell provides resistance to a specific type of energy damage, which could be used to protect against the damage dealt by a stinking cloud if the DM allows it.
Levitate:
This spell allows the target to levitate, which could be used to escape from the cloud if there is enough space above it.
Protection from Poison:
This spell gives immunity to poison damage and the nauseated condition, which would make them immune to the effects of stinking clouds.
Wind Wall:
This spell creates a wall of wind that blocks ranged weapon attacks and certain spells, which could be used to block the spread of the stinking cloud.
Protection from Evil and Good: This spell protects the target from being charmed, frightened or possessed by extraplanar creatures, and also protects them from spells and other magical effects that target their alignment, which would make them immune to the effects of stinking clouds.
It's worth noting that, like in D&D, some of these spells or items may not be available at the same level of the spell being cast, and some may have different effects or conditions based on the DM's discretion. Additionally, some spells like dispel magic or gust of wind can be used to end the effect of the spell, but again, the DM has the final say on how spells interact and may have different rules or restrictions.
Does Cloudkill do damage when cast?
In Dungeons and Dragons (D&D) 5th edition, the cloudkill spell creates a 20-foot-radius sphere of yellow poisonous gas centered on a point within range. The spell lasts for up to 10 minutes or until dispersed by a strong wind. When a creature enters the cloud or starts its turn there, it must make a Constitution saving throw or take 5d8 poison damage. A creature that starts its turn in the cloud must make the saving throw again.
It's worth noting that, the spell does not affect constructs and undead, and a creature that succeeds on its saving throw is immune to the cloud for 24 hours.
Additionally, the spell does not affect objects or surfaces, and it does not cause structural damage. The spell is mostly useful to clear out areas with a high concentration of enemies, and it also can be used to restrict the movement of enemies.
It's also worth noting that, the DM has the final say on how spells interact and may have different rules or restrictions. In some cases, the spell may cause different effects or maybe more or less powerful based on the DM's discretion.
What level spell is Cloudkill?
In Dungeons and Dragons (D&D) 5th edition, Cloudkill is a 5th-level spell of the Conjuration school. This means that a spellcaster must be at least 9th level to cast this spell, and it requires a spell slot of 5th level.
It's worth noting that, in D&D, different spellcasting classes have access to spells of different levels, and some classes have access to higher-level spell slots before others. Additionally, some spellcasters have access to additional spellcasting options, such as Ritual casting, which allows them to cast certain spells without expending a spell slot.
Finally, it's also worth noting that the DM may choose to modify the spell's level or properties according to the setting, the campaign, or the balance of the game.
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